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Weekly Dev Log #7
November 08, 2025
by
DahBiy
Summary This week we addressed some bugs, ui changes, and tasks for our first studio visit build and to addressed feedback we've received since the alpha build. Addressed Feedback Unclear when picking...
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Weekly Dev Log #6 - Alpha
October 30, 2025
by
DahBiy
Summary This week we had our alpha build. As the time between the last milestone (first playtest) and the alpha milestone was less than one week, we focused on the arm controls and the ui. Addressed F...
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Weekly Dev Log #5
October 19, 2025
by
DahBiy
Summary This week's changes primarily involved introducing button prompts and other UI changes for our first playtest session that occurred on Friday October 17th. We also built the level select syste...
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Weekly Dev Log #4 - Playable Level
October 08, 2025
by
DahBiy
Addressed Feedback Player Colors - Players now have colors associated with their model and splitscreen camera Minimap & Signs - To help players navigate the interior of the ship, signs and a minimap w...
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Weekly Dev Log #3 - Tech Proof of Concept
October 02, 2025
by
DahBiy
This week's progress was focused on Implementing and integrating all of the features of Elliot, our humanoid ship that our players control. This culminates in the Tech Proof of Concept Build attached...
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Weekly Dev Log #2
September 29, 2025
by
DahBiy
This week we focused on making a simple level for the Tech Demo. The level supports up to 4 players with keyboard and gamepad support in local splitscreen co-op. In the level, the players are set in t...
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Weekly Dev Log #1
September 17, 2025
by
DahBiy
This week we finished the prototype for our game showcasing up to two player controls (Mouse & Keyboard and Controller supported). The prototype includes viewing through the Eyes and one arm control w...
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